Improve tilesets and pass them into map renderer instead of modified map rows. #17
5
app.lua
5
app.lua
@ -35,14 +35,13 @@ app:match("/map/render", function(self)
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for h = 1, 10 do
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self.tiles[h] = {}
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for i = 1, 10 do
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self.tiles[h][i] = map:find({x = h, y = i})
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-- The map database has floor_stone and wall_floor instead of simple ASCII characters
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-- So we run mapFunc:mapDecrypt to convert it back to the desired characters for visual display
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self.tiles[h][i].occupied_by_type = mapFunc:mapDecrypt(self.tiles[h][i].occupied_by_type)[1]
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local tile = map:find({ x = h, y = i })
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self.tiles[h][i] = mapFunc:mapDecrypt(tile.occupied_by_type)
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end
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end
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return { render = "map", layout = false }
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end)
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return app
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@ -23,14 +23,14 @@ local map = {
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-- This introduces breaking changes
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local tileset = {}
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if string.find(tile, "wall") then
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tileset[1] = "w"
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tileset.char = "w"
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elseif string.find(tile, "floor") then
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tileset[1] = "-"
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tileset.char = "-"
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end
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if string.find(tile, "stone") then
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tileset[2] = "stone"
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tileset.material = "stone"
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elseif string.find(tile, "wood") then
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tileset[2] = "wood"
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tileset.material = "wood"
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end
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return tileset
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@ -62,20 +62,5 @@ local map = {
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end
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end,
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}
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local tiles = {}
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return map
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@ -2,7 +2,7 @@
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<% for h=1,10 do %>
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<div class="grid">
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<% for i=1,10 do %>
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<div><%= tiles[h][i].occupied_by_type %></div>
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<div><%= tiles[h][i].char %></div>
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<% end %>
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<br>
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</div>
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