// package main is the main package for the LapisDeploy program package main import ( "errors" lua "github.com/yuin/gopher-lua" ) // Configuration stores information retrieved from a configuration file type Configuration struct { port int64 sites_dir string matrix struct { homeserver string username string password string room_id string } } // getStringFromTable retrieves a string from a table on the lua stack using the key passed in. func getStringFromTable(L *lua.LState, lobj lua.LValue, key string, out *string) (bool, error) { lv := L.GetTable(lobj, lua.LString(key)) if text, ok := lv.(lua.LString); ok { // Value is string *out = string(text) } else if _, ok := lv.(*lua.LNilType); !ok { // Value is not a string, and is not nil return true, errors.New("'" + key + "' is not a string") } else { // Value is nil return false, errors.New("'" + key + "' is nil") } return true, nil } // getIntFromTable retrieves an integer from a table on the Lua stack using the key passed in. func getIntFromTable(L *lua.LState, lobj lua.LValue, key string, out *int64) (bool, error) { lv := L.GetTable(lobj, lua.LString(key)) if int, ok := lv.(lua.LNumber); ok { // Value is number *out = int64(int) } else if _, ok := lv.(*lua.LNilType); !ok { // Value is not a number, and is not nil return true, errors.New("'" + key + "' is not a number") } else { // Value is nil return false, errors.New("'" + key + "' is nil") } return true, nil } // getTableFromTable retrieves a nested table from the Lua stack using the key passed in. func getTableFromTable(L *lua.LState, lobj lua.LValue, key string, out *lua.LValue) bool { lv := L.GetTable(lobj, lua.LString(key)) *out = lv if _, ok := lv.(*lua.LNilType); ok { return false } return true } // parseConfig parses the JSON configuration file at 'path' and stores the contents in 'config' func parseConfig(path string, config *Configuration) { // Lua state setup L := lua.NewState() defer L.Close() L.DoFile(path) table := L.Get(-1) // Get the table returned by the config file // Main config if _, err := getStringFromTable(L, table, "sites_dir", &config.sites_dir); err != nil { panic(err) } if _, err := getIntFromTable(L, table, "port", &config.port); err != nil { panic(err) } // Matrix config var matrix lua.LValue getTableFromTable(L, table, "matrix", &matrix) if _, err := getStringFromTable(L, matrix, "homeserver", &config.matrix.homeserver); err != nil { panic(err) } if _, err := getStringFromTable(L, matrix, "username", &config.matrix.username); err != nil { panic(err) } if _, err := getStringFromTable(L, matrix, "password", &config.matrix.password); err != nil { panic(err) } if _, err := getStringFromTable(L, matrix, "room_id", &config.matrix.room_id); err != nil { panic(err) } }