91 lines
2.8 KiB
Go
91 lines
2.8 KiB
Go
// package main is the main package for the LapisDeploy program
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package main
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import (
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"errors"
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lua "github.com/yuin/gopher-lua"
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)
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// Configuration stores information retrieved from a configuration file
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type Configuration struct {
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port int64
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sites_dir string
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matrix struct {
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homeserver string
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username string
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password string
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room_id string
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}
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}
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// getStringFromTable retrieves a string from a table on the lua stack using the key passed in.
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func getStringFromTable(L *lua.LState, lobj lua.LValue, key string, out *string) (bool, error) {
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lv := L.GetTable(lobj, lua.LString(key))
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if text, ok := lv.(lua.LString); ok { // Value is string
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*out = string(text)
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} else if _, ok := lv.(*lua.LNilType); !ok { // Value is not a string, and is not nil
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return true, errors.New("'" + key + "' is not a string")
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} else { // Value is nil
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return false, errors.New("'" + key + "' is nil")
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}
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return true, nil
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}
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// getIntFromTable retrieves an integer from a table on the Lua stack using the key passed in.
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func getIntFromTable(L *lua.LState, lobj lua.LValue, key string, out *int64) (bool, error) {
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lv := L.GetTable(lobj, lua.LString(key))
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if int, ok := lv.(lua.LNumber); ok { // Value is number
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*out = int64(int)
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} else if _, ok := lv.(*lua.LNilType); !ok { // Value is not a number, and is not nil
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return true, errors.New("'" + key + "' is not a number")
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} else { // Value is nil
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return false, errors.New("'" + key + "' is nil")
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}
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return true, nil
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}
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// getTableFromTable retrieves a nested table from the Lua stack using the key passed in.
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func getTableFromTable(L *lua.LState, lobj lua.LValue, key string, out *lua.LValue) bool {
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lv := L.GetTable(lobj, lua.LString(key))
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*out = lv
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if _, ok := lv.(*lua.LNilType); ok {
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return false
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}
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return true
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}
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// parseConfig parses the JSON configuration file at 'path' and stores the contents in 'config'
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func parseConfig(path string, config *Configuration) {
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// Lua state setup
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L := lua.NewState()
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defer L.Close()
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L.DoFile(path)
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table := L.Get(-1) // Get the table returned by the config file
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// Main config
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if _, err := getStringFromTable(L, table, "sites_dir", &config.sites_dir); err != nil {
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panic(err)
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}
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if _, err := getIntFromTable(L, table, "port", &config.port); err != nil {
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panic(err)
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}
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// Matrix config
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var matrix lua.LValue
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getTableFromTable(L, table, "matrix", &matrix)
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if _, err := getStringFromTable(L, matrix, "homeserver", &config.matrix.homeserver); err != nil {
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panic(err)
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}
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if _, err := getStringFromTable(L, matrix, "username", &config.matrix.username); err != nil {
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panic(err)
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}
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if _, err := getStringFromTable(L, matrix, "password", &config.matrix.password); err != nil {
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panic(err)
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}
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if _, err := getStringFromTable(L, matrix, "room_id", &config.matrix.room_id); err != nil {
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panic(err)
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}
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}
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