forked from Jonathan/Peradventure
added game arg to mapPopulate
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40afb93d61
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@ -52,14 +52,15 @@ local map = {
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-- end
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end,
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-- Map Populate / check if map exists
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populate = function(self, map)
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populate = function(self, map, game)
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for h = 1, 10 do
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for i = 1, 10 do
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local tile = map:create({
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x = h,
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y = i,
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occupied_by_type = self:mapCrypt(self.map_tiles[h][i]),
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occupied_by_id = ""
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occupied_by_id = "",
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game_ref = game
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})
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end
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end
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