Session tokens control player options for create / login

This commit is contained in:
Jonathan 2024-03-21 17:48:24 -05:00
parent 514d4ebf40
commit e0e6c30752
5 changed files with 44 additions and 21 deletions

55
app.lua
View File

@ -1,4 +1,5 @@
local lapis = require("lapis")
local util = require("lapis.util")
local app = lapis.Application()
local say = require('lua_scripts/main')
local mapFunc = require('lua_scripts/map')
@ -15,9 +16,9 @@ app.layout = require "views.layout"
app:post("/clickme", function(self)
self.text = "Map is already initialized. Beginning game."
self.isPopulated = mapFunc:mapExists(map)
self.isPopulated = mapFunc:mapExists(map, self.session.gameref)
if not self.isPopulated then
mapFunc:populate(map)
mapFunc:populate(map, self.session.gameref)
self.text = "Populated map."
end
return { self.text, layout = false }
@ -25,7 +26,7 @@ end)
app:get("/", function(self)
self.text = say.hello()
self.isPopulated = mapFunc:mapExists(map)
self.isPopulated = mapFunc:mapExists(map, self.session.gameref)
return { render = "index",
}
@ -33,13 +34,14 @@ end)
app:get("/game", function(self)
self.text = say.hello()
self.isPopulated = mapFunc:mapExists(map)
self.isPopulated = mapFunc:mapExists(map, self.session.gameref)
return { render = "game",
}
end)
app:post("/character-create", function(self)
self.params.playername = util.trim(self.params.playername)
if self.params.playername == "" then
self.text = "Player name must not be nil. Try again."
return {
@ -48,9 +50,12 @@ app:post("/character-create", function(self)
end
local player_exists = games:find({player_id = self.params.playername})
if player_exists then
self.text = "Player name already exists. Try again."
self.text = "Welcome back, " .. self.params.playername .. "."
local game = games:find({player_id = self.params.playername})
self.session.gameref = game.id
self.link = "<a href='/game'> Play Now</a>"
return {
self.text, layout = false
self.text, self.link, layout = false
}
end
if not player_exists then
@ -67,18 +72,20 @@ app:post("/character-create", function(self)
end)
app:match("/map/render", function(self)
self.tiles = {}
for h = 1, 10 do
self.tiles[h] = {}
for i = 1, 10 do
-- The map database has floor_stone and wall_floor instead of simple ASCII characters
-- So we run mapFunc:mapDecrypt to convert it back to the desired characters for visual display
local tile = map:find({ x = h, y = i })
self.tiles[h][i] = mapFunc:mapDecrypt(tile.occupied_by_type)
if mapFunc:mapExists(map, self.session.gameref) then
self.tiles = {}
for h = 1, 10 do
self.tiles[h] = {}
for i = 1, 10 do
-- The map database has floor_stone and wall_floor instead of simple ASCII characters
-- So we run mapFunc:mapDecrypt to convert it back to the desired characters for visual display
local tile = map:find({ x = h, y = i })
self.tiles[h][i] = mapFunc:mapDecrypt(tile.occupied_by_type)
end
end
return { render = "map", layout = false }
end
return { render = "map", layout = false }
end)
end)
return app
@ -112,6 +119,22 @@ return app

Binary file not shown.

View File

@ -52,9 +52,9 @@ local map = {
end
end
end,
mapExists = function(self, map)
local f = map:select("limit 1")
if not f[1] then
mapExists = function(self, map, game)
local f = map:find({game_ref = game})
if not f then
return false
else
return true

View File

@ -7,7 +7,7 @@
<% end %>
<article class="container-fluid">
<p style="text-align: center;">Game</p>
<main style="width: 50%;" class="container" id="map" hx-get="/map/render" hx-trigger="every 1s,load">
<main style="width: 50%;" class="container" id="map" hx-get="/map/render" hx-trigger="every 10s,load">
</main>
<div>
<% render("views.player_ui") %>

View File

@ -9,7 +9,7 @@
<article style="text-align: center;">
<h3>Log In / Create Game</h3>
<p>Player will be created if player name does not already exist.</p>
<p>Player will be created if player name does not already exist. Names may not contain whitespace.</p>
<form>
<div class="grid">
<input type="text" name="playername">