Godot init commit
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BIN
fonts/Retro Gaming.ttf
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fonts/Retro Gaming.ttf
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fonts/SPACE.tres
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fonts/SPACE.tres
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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[ext_resource path="res://fonts/SPACE.ttf" type="DynamicFontData" id=1]
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[resource]
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size = 12
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font_data = ExtResource( 1 )
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BIN
fonts/SPACE.ttf
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fonts/SPACE.ttf
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fonts/SPACEBAR.ttf
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fonts/SPACEBAR.ttf
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fonts/Title-font.tres
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fonts/Title-font.tres
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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[ext_resource path="res://fonts/SPACEBAR.ttf" type="DynamicFontData" id=1]
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[resource]
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size = 48
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font_data = ExtResource( 1 )
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8
fonts/Title_screen_font.tres
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fonts/Title_screen_font.tres
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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[ext_resource path="res://fonts/SPACEBAR.ttf" type="DynamicFontData" id=1]
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[resource]
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use_mipmaps = true
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use_filter = true
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font_data = ExtResource( 1 )
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7
fonts/retro_gaming.tres
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fonts/retro_gaming.tres
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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[ext_resource path="res://fonts/Retro Gaming.ttf" type="DynamicFontData" id=1]
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[resource]
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outline_color = Color( 0.0823529, 0.0745098, 0.117647, 1 )
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font_data = ExtResource( 1 )
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