Commented Main_menu code

This commit is contained in:
Noah 2022-10-28 13:31:46 -05:00
parent db7c7d96e8
commit 64f41c2bb4

View File

@ -7,74 +7,119 @@ var local_version # The version installed on this computer
var os_name # The simplified name of the OS (linux, or windows)
var suffix #
# Every _process tick
func _process(delta):
# If the newest_version variable exists,
if newest_version != null:
# Get the local_version (By looking at the store.json file)
local_version = Versions.get_version()
# If the local version is not null,
if local_version:
# If the newest version available (online) is greater than the currently installed version,
if newest_version > local_version :
# Set the Play_button's text to "Update"
$Panel/Play_button.text = "Update"
# If not,
else:
# Set the Play_button text to "Play"
$Panel/Play_button.text = "Play"
# If the local version *is* null,
else:
# Set the Play_button to "Update"
$Panel/Play_button.text = "Update"
# When everything is loaded,
func _ready():
if OS.get_name() == "X11":
# Determine the os_name
if OS.get_name() == "X11": # X11 is linuxy-based
os_name = "linux"
elif OS.get_name() == "Windows":
os_name = "windows"
# Determine what to put after the executable name (the suffix)
if os_name == "windows":
suffix = ".exe"
else:
suffix = ""
# Attempt to get the newest available online version
var versions_request = HTTPRequest.new() # Get a new HTTPRequest node
add_child(versions_request) # Add the node as a child of this one (Main_menu)
var versions_request = HTTPRequest.new()
add_child(versions_request)
# Connect the request_completed signal to self (this script)'s _versions_request_completed function
versions_request.connect("request_completed", self, "_versions_request_completed")
# Send an HTTP request to the releases page of UltraFlare on code.retroedge.tech
var error = versions_request.request("https://code.retroedge.tech/api/v1/repos/UltraFlare/UltraFlare/releases?draft=false&pre-release=true&limit=1")
# Define _versions_request_completed
# Handles the signal sent by the HTTPRequest when the download completes.
func _versions_request_completed(result, response_code, headers, body):
# Get the JSON data
var data = JSON.parse(body.get_string_from_ascii()).result
# Get the newest version
newest_version = data[0].tag_name
# Set the newest_version_data to the data received.
newest_version_data = data[0]
print("Got versions!")
# Define _download_request_completed
# Handles the signal sent by the HTTPRequest when the download completes.
func _download_request_completed(result, response_code, headers, body):
# Get a new File object for the executable
var dl_file = File.new()
dl_file.open(OS.get_config_dir()+"/UltraFlare/current/UltraFlare-"+os_name+"-x86_64", 7)
# Open the dl_file using the following path,
dl_file.open(OS.get_config_dir()+"/UltraFlare/current/UltraFlare-"+os_name+"-x86_64"+suffix, 7)
# Store the downloaded body in the dl_file
dl_file.store_buffer(body)
# Close the file
dl_file.close()
# Set the local_version (The one installed on this computer) to the newest_version_data's tag_name
local_version = newest_version_data.tag_name
# Write the current_version to the store file
Store.write_store("current_version", local_version)
# IF the os is "linux" based, use chmod to change the file to executable
if os_name == "linux":
OS.execute("chmod", ["+x", OS.get_config_dir()+"/UltraFlare/current/UltraFlare-"+os_name+"-x86_64"])
# When the play button is pressed,
func _on_Play_button_pressed():
# If local_version is null, or the newest version available online is greater than the version currently installed,
# Update the game
if not local_version or newest_version > local_version:
# Get a new HTTPRequest node
var download = HTTPRequest.new()
var url
var url # Define a place to hold the url
# Add the HTTPRequest node as a child of the current node (Main_menu)
add_child(download)
# Connect the request_completed signal to self (This script)'s _download_request_completed function
download.connect("request_completed", self, "_download_request_completed")
# For each asset in the newest release's assets,
for asset in newest_version_data.assets:
# If the asset name matches the current operating system,
if asset.name == "UltraFlare-"+os_name+"-x86_64"+suffix:
# Set the url to the download url for that asset
url = asset.browser_download_url
break
break # End the for loop
# Send an HTTP request to the url
var error = download.request(url)
# If not,
# Play the game
else:
# Attempt to execute the UltraFlare executable
var exit_code = OS.execute(OS.get_config_dir()+"/UltraFlare/current/UltraFlare-"+os_name+"-x86_64"+suffix, [], false)
# If the exit_code is anything other than -1,
if exit_code != -1:
# Close the launcher, the game should have started
get_tree().quit()
# If not, print out a debug message with the exit code
else:
print("Running UltraFlare failed with code: "+exit_code)