Added random background on _ready()
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parent
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10
Main_menu.gd
10
Main_menu.gd
@ -48,6 +48,16 @@ func _process(_delta):
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# When everything is loaded,
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func _ready():
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# Randomize
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var random = RandomNumberGenerator.new()
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random.randomize()
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# Choose a background
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var background_num = random.randi_range(1, 2)
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# Set the background
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$Background.texture = load("res://textures/backgrounds/background"+str(background_num)+".png")
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# Determine the os_name
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if OS.get_name() == "X11": # X11 is linuxy-based
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os_name = "linux"
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@ -1,6 +1,6 @@
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[gd_scene load_steps=13 format=2]
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[ext_resource path="res://textures/backgrounds/background1.png" type="Texture" id=1]
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[ext_resource path="res://textures/backgrounds/background2.png" type="Texture" id=1]
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[ext_resource path="res://fonts/SPACEBAR.ttf" type="DynamicFontData" id=2]
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[ext_resource path="res://Main_menu.gd" type="Script" id=3]
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[ext_resource path="res://fonts/Title-font.tres" type="DynamicFont" id=4]
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@ -50,7 +50,7 @@ margin_bottom = 1501.0
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rect_scale = Vector2( 0.512202, 0.399751 )
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texture = ExtResource( 1 )
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expand = true
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stretch_mode = 1
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stretch_mode = 7
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[node name="Header" type="Label" parent="."]
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anchor_right = 1.0
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