Added random background on _ready()

This commit is contained in:
Noah 2022-10-28 20:59:00 -05:00
parent 291f4e7e0d
commit e6130c3be9
2 changed files with 12 additions and 2 deletions

View File

@ -48,6 +48,16 @@ func _process(_delta):
# When everything is loaded,
func _ready():
# Randomize
var random = RandomNumberGenerator.new()
random.randomize()
# Choose a background
var background_num = random.randi_range(1, 2)
# Set the background
$Background.texture = load("res://textures/backgrounds/background"+str(background_num)+".png")
# Determine the os_name
if OS.get_name() == "X11": # X11 is linuxy-based
os_name = "linux"

View File

@ -1,6 +1,6 @@
[gd_scene load_steps=13 format=2]
[ext_resource path="res://textures/backgrounds/background1.png" type="Texture" id=1]
[ext_resource path="res://textures/backgrounds/background2.png" type="Texture" id=1]
[ext_resource path="res://fonts/SPACEBAR.ttf" type="DynamicFontData" id=2]
[ext_resource path="res://Main_menu.gd" type="Script" id=3]
[ext_resource path="res://fonts/Title-font.tres" type="DynamicFont" id=4]
@ -50,7 +50,7 @@ margin_bottom = 1501.0
rect_scale = Vector2( 0.512202, 0.399751 )
texture = ExtResource( 1 )
expand = true
stretch_mode = 1
stretch_mode = 7
[node name="Header" type="Label" parent="."]
anchor_right = 1.0