extends Control # Define variables var newest_version # The newest version available online var newest_version_data # The data about the newest version online var local_version # The version installed on this computer var os_name # The simplified name of the OS (linux, or windows) var suffix # # Every _process tick func _process(_delta): # If the newest_version variable exists, if newest_version != null: # Get the local_version (By looking at the store.json file) local_version = Versions.get_version() # If the local version is not null, if local_version: # If the newest version available (online) is greater than the currently installed version, if newest_version > local_version : # Set the Play_button's text to "Update" $Panel/Play_button.text = "Update" # If not, else: # Set the Play_button text to "Play" $Panel/Play_button.text = "Play" # If the local version *is* null, else: # Set the Play_button to "Update" $Panel/Play_button.text = "Update" # When everything is loaded, func _ready(): # Determine the os_name if OS.get_name() == "X11": # X11 is linuxy-based os_name = "linux" elif OS.get_name() == "Windows": os_name = "windows" # Determine what to put after the executable name (the suffix) if os_name == "windows": suffix = ".exe" else: suffix = "" # Attempt to get the newest available online version var versions_request = HTTPRequest.new() # Get a new HTTPRequest node add_child(versions_request) # Add the node as a child of this one (Main_menu) # Connect the request_completed signal to self (this script)'s _versions_request_completed function versions_request.connect("request_completed", self, "_versions_request_completed") # Send an HTTP request to the releases page of UltraFlare on code.retroedge.tech var error = versions_request.request("https://code.retroedge.tech/api/v1/repos/UltraFlare/UltraFlare/releases?draft=false&pre-release=true&limit=1") # Define _versions_request_completed # Handles the signal sent by the HTTPRequest when the download completes. func _versions_request_completed(_result, _response_code, _headers, body): # Get the JSON data var data = JSON.parse(body.get_string_from_ascii()).result # Get the newest version newest_version = data[0].tag_name # Set the newest_version_data to the data received. newest_version_data = data[0] print("Got versions!") # Define _download_request_completed # Handles the signal sent by the HTTPRequest when the download completes. func _download_request_completed(_result, _response_code, _headers, body): # Get a new File object for the executable var dl_file = File.new() # Open the dl_file using the following path, dl_file.open(OS.get_config_dir()+"/UltraFlare/current/UltraFlare-"+os_name+"-x86_64"+suffix, 7) # Store the downloaded body in the dl_file dl_file.store_buffer(body) # Close the file dl_file.close() # Set the local_version (The one installed on this computer) to the newest_version_data's tag_name local_version = newest_version_data.tag_name # Write the current_version to the store file Store.write_store("current_version", local_version) # IF the os is "linux" based, use chmod to change the file to executable if os_name == "linux": var error = OS.execute("chmod", ["+x", OS.get_config_dir()+"/UltraFlare/current/UltraFlare-"+os_name+"-x86_64"]) # Enable (Un-disable?) the Play_button $Panel/Play_button.disabled = false # When the play button is pressed, func _on_Play_button_pressed(): # If local_version is null, or the newest version available online is greater than the version currently installed, # Update the game if not local_version or newest_version > local_version: # Get a new HTTPRequest node var download = HTTPRequest.new() var url # Define a place to hold the url # Add the HTTPRequest node as a child of the current node (Main_menu) add_child(download) # Connect the request_completed signal to self (This script)'s _download_request_completed function download.connect("request_completed", self, "_download_request_completed") # For each asset in the newest release's assets, for asset in newest_version_data.assets: # If the asset name matches the current operating system, if asset.name == "UltraFlare-"+os_name+"-x86_64"+suffix: # Set the url to the download url for that asset url = asset.browser_download_url break # End the for loop # Send an HTTP request to the url var error = download.request(url) # If the request was *created* successfully (Not neccessarily saying the server responded positively), if error == OK: # Disable the Play_button (So it can't be clicked multiple times) $Panel/Play_button.disabled = true # If not, else: # Debug message! print("Failed to send HTTP request to server! Error: "+error) # If not, # Play the game else: # Attempt to execute the UltraFlare executable var exit_code = OS.execute(OS.get_config_dir()+"/UltraFlare/current/UltraFlare-"+os_name+"-x86_64"+suffix, [], false) # If the exit_code is anything other than -1, if exit_code != -1: # Close the launcher, the game should have started get_tree().quit() # If not, print out a debug message with the exit code else: print("Running UltraFlare failed with code: "+exit_code)