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Espresso/drivers/ps2_keyboard.c

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#include <stdio.h>
#include <port_io.h>
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#include <tty.h>
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#include <drivers/ps2_keyboard.h>
/*
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PS/2 Controller IO Ports
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The PS/2 Controller itself uses 2 IO ports (IO ports 0x60 and 0x64). Like many IO ports, reads and writes may access different internal registers.
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Historical note: The PC-XT PPI had used port 0x61 to reset the keyboard interrupt request signal (among other unrelated functions). Port 0x61 has no keyboard related functions on AT and PS/2 compatibles.
IO Port Access Type Purpose
0x60 Read/Write Data Port
0x64 Read Status Register
0x64 Write Command Register
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*/
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/*
Note:
The interrupt number for keyboard input in 1.
*/
#define PS2_DATA_PORT 0x60
#define PS2_STATUS_PORT 0x64
#define KEYBOARD_IRQ 1
/* State for shift key */
static bool shift_pressed = false;
static const char scancode_map[128] = {
0, 27, '1','2','3','4','5','6','7','8','9','0','-','=','\b', /* Backspace */
'\t', // Tab
'q','w','e','r','t','y','u','i','o','p','[',']','\n', /* Enter */
0, /* Control */
'a','s','d','f','g','h','j','k','l',';','\'','`',
0, /* Left shift */
'\\','z','x','c','v','b','n','m',',','.','/',
0, /* Right shift */
'*',
0, /* Alt */
' ', /* Spacebar */
0, /* Caps lock */
/* The rest are function and control keys */
};
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void keyboard_init(void)
{
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outb(0x64, 0xAE); /* Enable keyboard interface (often optional, but here for safety) */
}
void keyboard_handler(void) {
uint8_t scancode = inb(PS2_DATA_PORT);
/* Handle shift press/release */
if (scancode == 0x2A || scancode == 0x36)
{
shift_pressed = true;
return;
}
else if (scancode == 0xAA || scancode == 0xB6)
{
shift_pressed = false;
return;
}
if (scancode & 0x80)
{
/* Key release event, ignore for now */
} else
{
char c = scancode_map[scancode];
if (shift_pressed && c >= 'a' && c <= 'z') {
c -= 32; /* Convert to uppercase */
}
else if (shift_pressed)
{
c = (char) terminal_get_shifted((unsigned char) c);
}
if (c)
{
printf("%c", c);
}
}
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}