#include #include #include /* PS/2 Controller IO Ports The PS/2 Controller itself uses 2 IO ports (IO ports 0x60 and 0x64). Like many IO ports, reads and writes may access different internal registers. Historical note: The PC-XT PPI had used port 0x61 to reset the keyboard interrupt request signal (among other unrelated functions). Port 0x61 has no keyboard related functions on AT and PS/2 compatibles. IO Port Access Type Purpose 0x60 Read/Write Data Port 0x64 Read Status Register 0x64 Write Command Register */ #define PS2_DATA_PORT 0x60 #define PS2_STATUS_PORT 0x64 #define KEYBOARD_IRQ 33 /*extern void register_interrupt_handler(int irq, void (*handler)(void));*/ static const char scancode_map[128] = { 0, 27, '1','2','3','4','5','6','7','8','9','0','-','=','\b', /* Backspace */ '\t', /* Tab */ 'q','w','e','r','t','y','u','i','o','p','[',']','\n', /* Enter */ 0, /* Control */ 'a','s','d','f','g','h','j','k','l',';','\'','`', 0, /* Left shift */ '\\','z','x','c','v','b','n','m',',','.','/', 0, /* Right shift */ '*', 0, /* Alt */ ' ', /* Spacebar */ 0, /* Caps lock */ /* The rest are function and control keys */ }; static bool shift_pressed = false; void keyboard_handler(isr_stack_t* regs) { (void)regs; /* Only here to dismiss the "Unused parameter" warnings */ printd("PS/2 Keyboard handler fired!\n"); uint8_t scancode = inb(PS2_DATA_PORT); /* Handle shift press/release */ if (scancode == 0x2A || scancode == 0x36) { shift_pressed = true; return; } else if (scancode == 0xAA || scancode == 0xB6) { shift_pressed = false; return; } if (scancode & 0x80) { /* Key release event, ignore for now */ } else { char c = scancode_map[scancode]; if (shift_pressed && c >= 'a' && c <= 'z') { c -= 32; /* Convert to uppercase */ } if (c) { /* Do something with the keypress (e.g., print or buffer) */ printf("Char: %c", c); } } outb(0x20, 0x20); /* Acknowledge PIC */ } void test_handler(isr_stack_t* r) { printf("IRQ1 fired!\n"); } void keyboard_init(void) { outb(0x21, inb(0x21) & ~0x02); register_interrupt_handler(KEYBOARD_IRQ, test_handler); /* Enable keyboard (controller-specific, often optional if already working) */ //outb(0x64, 0xAE); }