2024-03-16 18:29:52 -05:00
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local lapis = require("lapis")
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local app = lapis.Application()
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2024-03-16 20:00:13 -05:00
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local say = require('lua_scripts/main')
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2024-03-18 15:31:53 -05:00
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local mapFunc = require('lua_scripts/map')
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2024-03-17 16:03:28 -05:00
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local player = require('player')
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local db = require("lapis.db")
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local Model = require("lapis.db.model").Model
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2024-03-16 18:29:52 -05:00
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2024-03-18 15:31:53 -05:00
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local map = Model:extend('map')
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2024-03-17 16:54:08 -05:00
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2024-03-16 18:29:52 -05:00
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app:enable("etlua")
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2024-03-17 16:03:28 -05:00
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app.layout = require "views.layout"
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2024-03-16 18:29:52 -05:00
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2024-03-16 20:32:35 -05:00
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app:post("/clickme", function(self)
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2024-03-18 19:06:37 -05:00
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self.text = "Map is already initialized. Beginning game."
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self.isPopulated = mapFunc:mapExists(map)
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if not self.isPopulated then
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mapFunc:populate(map)
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self.text = "Populated map."
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end
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return {self.text, layout = false}
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2024-03-16 20:32:35 -05:00
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end)
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2024-03-16 20:00:13 -05:00
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app:get("/", function(self)
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self.text = say.hello()
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2024-03-18 19:38:28 -05:00
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self.isPopulated = mapFunc:mapExists(map)
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2024-03-17 16:03:28 -05:00
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return {render = "index",
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}
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2024-03-16 18:29:52 -05:00
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end)
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2024-03-18 15:31:53 -05:00
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app:match("/map/render", function(self)
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self.tiles = {}
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for h=1,10 do
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self.tiles[h] = {}
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for i=1,10 do
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self.tiles[h][i] = map:find({x = h, y = i})
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2024-03-18 19:38:28 -05:00
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-- The map database has floor_stone and wall_floor instead of simple ASCII characters
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-- So we run mapFunc:mapDecrypt to convert it back to the desired characters for visual display
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self.tiles[h][i].occupied_by_type = mapFunc:mapDecrypt(self.tiles[h][i].occupied_by_type)
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2024-03-18 15:31:53 -05:00
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end
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end
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return {render = "map", layout = false}
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end)
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2024-03-16 18:29:52 -05:00
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return app
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