expanded tile descript in DB

This commit is contained in:
Jonathan 2024-03-18 19:38:28 -05:00
parent 6b371066d4
commit 066ce2aaaa
4 changed files with 27 additions and 3 deletions

View File

@ -24,6 +24,7 @@ end)
app:get("/", function(self)
self.text = say.hello()
self.isPopulated = mapFunc:mapExists(map)
return {render = "index",
}
@ -35,6 +36,9 @@ app:match("/map/render", function(self)
self.tiles[h] = {}
for i=1,10 do
self.tiles[h][i] = map:find({x = h, y = i})
-- The map database has floor_stone and wall_floor instead of simple ASCII characters
-- So we run mapFunc:mapDecrypt to convert it back to the desired characters for visual display
self.tiles[h][i].occupied_by_type = mapFunc:mapDecrypt(self.tiles[h][i].occupied_by_type)
end
end
return {render = "map", layout = false}

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@ -11,13 +11,27 @@ local map = {
{"-", "-", "w", "-", "-", "-", "-", "w", "w", "-"},
{"-", "-", "w", "-", "-", "-", "-", "-", "w", "-"}
},
mapCrypt = function(self, tile)
if tile == "-" then
return "floor_stone"
elseif tile == "w" then
return "wall_stone"
end
end,
mapDecrypt = function(self, tile)
if tile == "floor_stone" then
return "-"
elseif tile == "wall_stone" then
return "w"
end
end,
populate = function(self, map)
for h=1,10 do
for h=1,10 do
for i=1,10 do
local tile = map:create({
x = h,
y = i,
occupied_by_type = self.map_tiles[h][i],
occupied_by_type = self:mapCrypt(self.map_tiles[h][i]),
occupied_by_id = ""
})
end
@ -48,3 +62,4 @@ return map

View File

@ -1,10 +1,15 @@
<!-- views/index.etlua -->
<script src="/static/htmx.min.js"></script>
<% if not isPopulated then %>
<div id="clickable">
<button hx-post="/clickme" hx-target="#clickable">Start</button>
</div>
<% end %>
<main style="width: 50%;" class="container" id="map" hx-get="/map/render" hx-trigger="every 5s,load">
<article>
<p style="text-align: center;">Game</p>
<main style="width: 50%;" class="container" id="map" hx-get="/map/render" hx-trigger="every 1s,load">
</article>
</main>