Session tokens control player options for create / login
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parent
514d4ebf40
commit
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55
app.lua
55
app.lua
@ -1,4 +1,5 @@
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local lapis = require("lapis")
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local util = require("lapis.util")
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local app = lapis.Application()
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local say = require('lua_scripts/main')
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local mapFunc = require('lua_scripts/map')
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@ -15,9 +16,9 @@ app.layout = require "views.layout"
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app:post("/clickme", function(self)
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self.text = "Map is already initialized. Beginning game."
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self.isPopulated = mapFunc:mapExists(map)
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self.isPopulated = mapFunc:mapExists(map, self.session.gameref)
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if not self.isPopulated then
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mapFunc:populate(map)
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mapFunc:populate(map, self.session.gameref)
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self.text = "Populated map."
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end
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return { self.text, layout = false }
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@ -25,7 +26,7 @@ end)
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app:get("/", function(self)
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self.text = say.hello()
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self.isPopulated = mapFunc:mapExists(map)
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self.isPopulated = mapFunc:mapExists(map, self.session.gameref)
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return { render = "index",
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}
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@ -33,13 +34,14 @@ end)
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app:get("/game", function(self)
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self.text = say.hello()
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self.isPopulated = mapFunc:mapExists(map)
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self.isPopulated = mapFunc:mapExists(map, self.session.gameref)
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return { render = "game",
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}
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end)
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app:post("/character-create", function(self)
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self.params.playername = util.trim(self.params.playername)
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if self.params.playername == "" then
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self.text = "Player name must not be nil. Try again."
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return {
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@ -48,9 +50,12 @@ app:post("/character-create", function(self)
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end
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local player_exists = games:find({player_id = self.params.playername})
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if player_exists then
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self.text = "Player name already exists. Try again."
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self.text = "Welcome back, " .. self.params.playername .. "."
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local game = games:find({player_id = self.params.playername})
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self.session.gameref = game.id
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self.link = "<a href='/game'> Play Now</a>"
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return {
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self.text, layout = false
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self.text, self.link, layout = false
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}
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end
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if not player_exists then
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@ -67,18 +72,20 @@ app:post("/character-create", function(self)
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end)
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app:match("/map/render", function(self)
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self.tiles = {}
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for h = 1, 10 do
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self.tiles[h] = {}
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for i = 1, 10 do
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-- The map database has floor_stone and wall_floor instead of simple ASCII characters
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-- So we run mapFunc:mapDecrypt to convert it back to the desired characters for visual display
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local tile = map:find({ x = h, y = i })
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self.tiles[h][i] = mapFunc:mapDecrypt(tile.occupied_by_type)
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if mapFunc:mapExists(map, self.session.gameref) then
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self.tiles = {}
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for h = 1, 10 do
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self.tiles[h] = {}
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for i = 1, 10 do
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-- The map database has floor_stone and wall_floor instead of simple ASCII characters
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-- So we run mapFunc:mapDecrypt to convert it back to the desired characters for visual display
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local tile = map:find({ x = h, y = i })
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self.tiles[h][i] = mapFunc:mapDecrypt(tile.occupied_by_type)
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end
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end
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return { render = "map", layout = false }
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end
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return { render = "map", layout = false }
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end)
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end)
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return app
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@ -112,6 +119,22 @@ return app
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BIN
database.sqlite3
BIN
database.sqlite3
Binary file not shown.
@ -52,9 +52,9 @@ local map = {
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end
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end
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end,
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mapExists = function(self, map)
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local f = map:select("limit 1")
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if not f[1] then
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mapExists = function(self, map, game)
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local f = map:find({game_ref = game})
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if not f then
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return false
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else
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return true
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@ -7,7 +7,7 @@
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<% end %>
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<article class="container-fluid">
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<p style="text-align: center;">Game</p>
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<main style="width: 50%;" class="container" id="map" hx-get="/map/render" hx-trigger="every 1s,load">
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<main style="width: 50%;" class="container" id="map" hx-get="/map/render" hx-trigger="every 10s,load">
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</main>
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<div>
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<% render("views.player_ui") %>
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@ -9,7 +9,7 @@
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<article style="text-align: center;">
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<h3>Log In / Create Game</h3>
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<p>Player will be created if player name does not already exist.</p>
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<p>Player will be created if player name does not already exist. Names may not contain whitespace.</p>
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<form>
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<div class="grid">
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<input type="text" name="playername">
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