forked from Jonathan/Peradventure
		
	expanded tile descript in DB
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								app.lua
									
									
									
									
									
								
							| @ -24,6 +24,7 @@ end) | ||||
|  | ||||
| app:get("/", function(self) | ||||
|     self.text = say.hello() | ||||
|     self.isPopulated = mapFunc:mapExists(map) | ||||
|   return {render = "index", | ||||
|  | ||||
|   } | ||||
| @ -35,6 +36,9 @@ app:match("/map/render", function(self) | ||||
|             self.tiles[h] = {} | ||||
| 			for i=1,10 do | ||||
| 			    self.tiles[h][i] = map:find({x = h, y = i}) | ||||
| 			    -- The map database has floor_stone and wall_floor instead of simple ASCII characters | ||||
| 			    -- So we run mapFunc:mapDecrypt to convert it back to the desired characters for visual display | ||||
| 			    self.tiles[h][i].occupied_by_type = mapFunc:mapDecrypt(self.tiles[h][i].occupied_by_type) | ||||
| 			end | ||||
|     end | ||||
|     return {render = "map", layout = false} | ||||
|  | ||||
							
								
								
									
										
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							| @ -11,13 +11,27 @@ local map = { | ||||
|         {"-", "-", "w", "-", "-", "-", "-", "w", "w", "-"}, | ||||
|         {"-", "-", "w", "-", "-", "-", "-", "-", "w", "-"} | ||||
|     }, | ||||
|     mapCrypt = function(self, tile) | ||||
|         if tile == "-" then | ||||
|             return "floor_stone" | ||||
|         elseif tile == "w" then | ||||
|             return "wall_stone" | ||||
|         end | ||||
|     end, | ||||
|     mapDecrypt = function(self, tile) | ||||
|         if tile == "floor_stone" then | ||||
|             return "-" | ||||
|         elseif tile == "wall_stone" then | ||||
|             return "w" | ||||
|         end | ||||
|     end, | ||||
| 	populate = function(self, map) | ||||
| 		for h=1,10 do | ||||
| 			for i=1,10 do | ||||
| 				local tile = map:create({ | ||||
| 					x = h, | ||||
| 					y = i, | ||||
| 					occupied_by_type = self.map_tiles[h][i], | ||||
| 					occupied_by_type = self:mapCrypt(self.map_tiles[h][i]), | ||||
| 					occupied_by_id = "" | ||||
| 				}) | ||||
| 			end | ||||
| @ -48,3 +62,4 @@ return map | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| @ -1,10 +1,15 @@ | ||||
| <!-- views/index.etlua --> | ||||
| <script src="/static/htmx.min.js"></script> | ||||
| <% if not isPopulated then %> | ||||
| <div id="clickable"> | ||||
|     <button hx-post="/clickme" hx-target="#clickable">Start</button> | ||||
| </div> | ||||
| <% end %> | ||||
|  | ||||
| <main style="width: 50%;" class="container" id="map" hx-get="/map/render" hx-trigger="every 5s,load"> | ||||
| <article> | ||||
|     <p style="text-align: center;">Game</p> | ||||
|     <main style="width: 50%;" class="container" id="map" hx-get="/map/render" hx-trigger="every 1s,load"> | ||||
| </article> | ||||
|  | ||||
| </main> | ||||
|  | ||||
|  | ||||
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