Worked on Homepage game creation UI

This commit is contained in:
Jonathan 2024-03-21 15:16:19 -05:00
parent b72b8942c6
commit 523e33363c
10 changed files with 65 additions and 27 deletions

31
app.lua
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@ -8,6 +8,7 @@ local db = require("lapis.db")
local Model = require("lapis.db.model").Model
local map = Model:extend('map')
local games = Model:extend('games')
app:enable("etlua")
app.layout = require "views.layout"
@ -38,6 +39,17 @@ app:get("/game", function(self)
}
end)
app:post("/character-create", function(self)
self.text = "Created new player"
self.game = games:create({
player_id = self.params.playername
})
self.session.gameref = self.game
return {
self.text, layout = false
}
end)
app:match("/map/render", function(self)
self.tiles = {}
for h = 1, 10 do
@ -53,3 +65,22 @@ app:match("/map/render", function(self)
end)
return app

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@ -4,6 +4,7 @@ config("development", {
server = "nginx",
code_cache = "off",
num_workers = "1",
secret = "M2KisAmerican",
sqlite = {
database = "database.sqlite3",
-- open_flags = ...

Binary file not shown.

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@ -16,22 +16,15 @@ local map = {
db = { "floor_stone,", "floor_wood", "wall_stone", "wall_wood" }
},
mapCrypt = function(self, tile)
-- stores tiles as detailed names within the DB
for i=1, #self.tileset.display do
if self.tileset.display[i] == tile then
return self.tileset.db[i]
end
end
--if tile == "-" then
-- return "floor_stone"
--elseif tile == "_" then
-- return "floor_wood"
--elseif tile == "w" then
-- return "wall_stone"
--end
end,
mapDecrypt = function(self, tile)
-- TODO: Rework function so it returns both char and mat type
-- This introduces breaking changes
-- Decodes tiles into their type (represented by char) and their material
local tileset = {}
if string.find(tile, "wall") then
tileset.char = "w"
@ -44,12 +37,6 @@ local map = {
tileset.material = "wood"
end
return tileset
-- if tile == "floor_stone" then
-- return "-"
-- elseif tile == "wall_stone" then
-- return "w"
-- end
end,
-- Map Populate / check if map exists
populate = function(self, map, game)

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@ -25,7 +25,7 @@ sqlite3 database.sqlite3 "
);
CREATE TABLE IF NOT EXISTS games (
id INTEGER PRIMARY KEY AUTOINCREMENT,
player_id INTEGER
player_id TEXT
);
CREATE TABLE IF NOT EXISTS players (
id INTEGER PRIMARY KEY AUTOINCREMENT,

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@ -5,3 +5,7 @@
.stone {
color: gray;
}
h1 {
--pico-font-family: Pacifico, cursive;
}

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@ -5,7 +5,11 @@
<button hx-post="/clickme" hx-target="#clickable">Start</button>
</div>
<% end %>
<article>
<article class="container-fluid">
<p style="text-align: center;">Game</p>
<main style="width: 50%;" class="container" id="map" hx-get="/map/render" hx-trigger="every 1s,load">
</main>
<div>
<% render("views.player_ui") %>
</div>
</article>

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@ -1,4 +1,5 @@
<!-- views/index.etlua -->
<!DOCTYPE HTML>
<script src="/static/htmx.min.js"></script>
<% if not isPopulated then %>
<div id="clickable">
@ -6,15 +7,21 @@
</div>
<% end %>
<a href="/game">Play Now</a>
<article style="text-align: center;">
<h3>Log In / Create Game</h3>
<p>Player will be created if player name does not already exist.</p>
<form>
<div class="grid">
<input type="text" name="playername">
<input type="submit" hx-post="/character-create" hx-trigger="click" value="Execute" hx-target="#replace">
</div>
</form>
<div>
<p id="replace"></p>
</div>
</article>
<a href="/game">Play Now</a>
</main>
<!--
<ol>
<p><% for i, thing in pairs(text) do %>
<li><%= thing %></li>
<% end %>
</p>
</ol>
-->
<!-- TODO: On player create use Model to make new game_ref and append game_ref to self_session -->

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@ -5,10 +5,11 @@
<title><%= page_title or "My Page" %></title>
<link rel="stylesheet" href="/static/css/pico/pico.min.css" />
<link rel="stylesheet" href="/static/incertitude.css" />
<link rel="stylesheet" href="/static/css/pico.colors.css" />
</head>
<body>
<h1 style="text-align: center; margin-top: 3rem;">Peradventure</h1>
<h1 style="text-align: center; margin-top: 3rem;" >Peradventure</h1>
<% content_for("inner") %>
</body>
</html>

3
views/player_ui.etlua Normal file
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@ -0,0 +1,3 @@
<!DOCTYPE HTML>
<p>Look at me!</p>