139 lines
5.2 KiB
GDScript
139 lines
5.2 KiB
GDScript
extends Control
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# Define variables
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var newest_version # The newest version available online
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var newest_version_data # The data about the newest version online
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var local_version # The version installed on this computer
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var os_name # The simplified name of the OS (linux, or windows)
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var suffix #
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# Every _process tick
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func _process(_delta):
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# If the newest_version variable exists,
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if newest_version != null:
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# Get the local_version (By looking at the store.json file)
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local_version = Versions.get_version()
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# If the local version is not null,
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if local_version:
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# If the newest version available (online) is greater than the currently installed version,
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if newest_version > local_version :
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# Set the Play_button's text to "Update"
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$Panel/Play_button.text = "Update"
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# If not,
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else:
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# Set the Play_button text to "Play"
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$Panel/Play_button.text = "Play"
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# If the local version *is* null,
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else:
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# Set the Play_button to "Update"
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$Panel/Play_button.text = "Update"
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# When everything is loaded,
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func _ready():
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# Determine the os_name
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if OS.get_name() == "X11": # X11 is linuxy-based
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os_name = "linux"
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elif OS.get_name() == "Windows":
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os_name = "windows"
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# Determine what to put after the executable name (the suffix)
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if os_name == "windows":
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suffix = ".exe"
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else:
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suffix = ""
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# Attempt to get the newest available online version
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var versions_request = HTTPRequest.new() # Get a new HTTPRequest node
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add_child(versions_request) # Add the node as a child of this one (Main_menu)
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# Connect the request_completed signal to self (this script)'s _versions_request_completed function
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versions_request.connect("request_completed", self, "_versions_request_completed")
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# Send an HTTP request to the releases page of UltraFlare on code.retroedge.tech
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var error = versions_request.request("https://code.retroedge.tech/api/v1/repos/UltraFlare/UltraFlare/releases?draft=false&pre-release=true&limit=1")
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# Define _versions_request_completed
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# Handles the signal sent by the HTTPRequest when the download completes.
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func _versions_request_completed(_result, _response_code, _headers, body):
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# Get the JSON data
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var data = JSON.parse(body.get_string_from_ascii()).result
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# Get the newest version
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newest_version = data[0].tag_name
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# Set the newest_version_data to the data received.
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newest_version_data = data[0]
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print("Got versions!")
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# Define _download_request_completed
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# Handles the signal sent by the HTTPRequest when the download completes.
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func _download_request_completed(_result, _response_code, _headers, body):
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# Get a new File object for the executable
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var dl_file = File.new()
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# Open the dl_file using the following path,
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dl_file.open(OS.get_config_dir()+"/UltraFlare/current/UltraFlare-"+os_name+"-x86_64"+suffix, 7)
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# Store the downloaded body in the dl_file
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dl_file.store_buffer(body)
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# Close the file
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dl_file.close()
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# Set the local_version (The one installed on this computer) to the newest_version_data's tag_name
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local_version = newest_version_data.tag_name
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# Write the current_version to the store file
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Store.write_store("current_version", local_version)
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# IF the os is "linux" based, use chmod to change the file to executable
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if os_name == "linux":
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var error = OS.execute("chmod", ["+x", OS.get_config_dir()+"/UltraFlare/current/UltraFlare-"+os_name+"-x86_64"])
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# Enable (Un-disable?) the Play_button
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$Panel/Play_button.disabled = false
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# When the play button is pressed,
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func _on_Play_button_pressed():
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# If local_version is null, or the newest version available online is greater than the version currently installed,
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# Update the game
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if not local_version or newest_version > local_version:
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# Get a new HTTPRequest node
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var download = HTTPRequest.new()
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var url # Define a place to hold the url
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# Add the HTTPRequest node as a child of the current node (Main_menu)
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add_child(download)
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# Connect the request_completed signal to self (This script)'s _download_request_completed function
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download.connect("request_completed", self, "_download_request_completed")
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# For each asset in the newest release's assets,
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for asset in newest_version_data.assets:
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# If the asset name matches the current operating system,
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if asset.name == "UltraFlare-"+os_name+"-x86_64"+suffix:
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# Set the url to the download url for that asset
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url = asset.browser_download_url
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break # End the for loop
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# Send an HTTP request to the url
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var error = download.request(url)
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# If the request was *created* successfully (Not neccessarily saying the server responded positively),
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if error == OK:
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# Disable the Play_button (So it can't be clicked multiple times)
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$Panel/Play_button.disabled = true
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# If not,
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else:
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# Debug message!
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print("Failed to send HTTP request to server! Error: "+error)
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# If not,
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# Play the game
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else:
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# Attempt to execute the UltraFlare executable
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var exit_code = OS.execute(OS.get_config_dir()+"/UltraFlare/current/UltraFlare-"+os_name+"-x86_64"+suffix, [], false)
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# If the exit_code is anything other than -1,
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if exit_code != -1:
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# Close the launcher, the game should have started
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get_tree().quit()
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# If not, print out a debug message with the exit code
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else:
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print("Running UltraFlare failed with code: "+exit_code)
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